By Christie Golden
Knight of the Black Rose.
On the fabled world of Krynn, Lord Soth finally learns that there is a price to pay for his long history of evil deeds, a price even an undead warrior might find horrifying.
Dark powers transport Soth to Barovia, and there the death knight must face the dread minions of Count Strahd Von Zarovich, the vampire lord of the nightmare land. But with only a captive Vistani woman and an untrustworthy ghost for allies, Lord Soth soon discovers that he may have to join forces with the powerful vampire if he is ever to escape the realm of terror.
By James Lowder
Dance of the Dead.
Larissa Snowmane is a dancer aboard a magical riverboat. For years the craft has traveled in Ravenloft, unopposed by the sinister beings that rule over the Dark Domains.
When the boat arrives at the zombie-plagued island of Souragne, however, the crew finds itself dancing to chilling music indeed. After discovering the captain's sinsiter secret, Larissa must rely upon the creatures of the swamp and her mastery of the magical Dance of the Dead to save her own soul.
By Christie Golden
Heart of Midnight.
By J. Robert King
Tapestry of Dark Souls.
A creation of magic as old as Ravenloft itself, the tapestry possesses the power to attract and absorb the evil creatures that roam the Dark Domains. Only a reclusive order of monks, the Guardians, know of the tapestry's might. It is their duty to use it wisely and to prevent the beings bound within the cloth from escaping.
Yet the number of Guardians is dwindling, their hold over the tapestry slipping with each passing year. Their only hope for containing the evil is Jonathan, a youth with strange magical powers. When the boy discovers his ties to the creatures of the cloth, however, he may become the guardians' doom instead of their champion.
By Elaine Bergstrom
Carnival of Fear.
A shriek rings out over the tents and boardwalks of Carnival l'Morai, followed by a plea for help from Marie, the blind juggler. Other performers arrive at the young woman's wagon to find her covered in blood. On the bed beside her lies the sword-swallower, impaled upon his own blade.
Marie and her friends have few clues to track down the murderer-until they find the next body and the next....Their quest to capture the killer reveals horrors undreamed of, even for a troop of freakish performers trapped in the heart of the Dark Domain.
By J. Robert King
The Enemy Within.
By Christie Golden
Mordenheim.
Two young necromancers-in-training accept the invitation of Victor Mordenheim to aid him in his research. Mordenheim, man of science, wishes to revive his dead wife and funnel her essence into a living receptacle. The newcomers' consternation is brought to a head when one of them, a lovely young woman, is kidnapped by Adam, Mordenheim's creation, who swears to kill her should they pursue their plans. From then on it's a race across the ice, battling lycanthropes, vengeful Vistani, and the dark forces themselves, as the young necromancers try to escape the dark domains.
By Chet Williamson
Tales of Ravenloft Anthology.
Edited by Brian Thomsen
Tower of Doom.
By Mark Anthony
I, Strahd Paperback.
...Some of the parchment pages wew the color of cream, thick and substantial, made to last many, many lifetimes. Other pages were thin and desiccated, positively yellow from age, and crackled alarmingly as Van Richten turned them over. There were no ornate illuminations, no fussy borders only lines of plain text in hard black ink. The following handwriting was a bit difficult to follow at first; the writer's style of calligraphy had not been common for three hundred years. No table of contents, but from the dates it looked to be some king of history.
He turned the first page and read:
I, Strahd, Lord of Barovia, well aware
certain events of my reign have been
desperately misunderstood by those
who are better at garbling histroy than
recording it, hereby set down an exact
record of those events, that the truth
may at last be known
He caught his breath. By all the good god, a personal journal?
By P. N. Elrod
Baroness of Blood.
To the people of Kislova, Baron Janosk was a tyrant, but to young Ilsabet, he was simply Father. When the barron was summarily executed, the people cheered, but Ilsabet wept...and plotted revenge.
The benevolent new ruler could not have known that the blade stroke of an instant would open the wound of a lifetime. But Ilsabet knew, and she kept the wound festering. She worked her revenge slowly and sweetly, a revenge like the best of poisons....
By Elaine Bergstrom
Death of a Darklord.
There is a plague in the village of Cortton, a plague of the dead. Corpses walk the streets in search of the living. The villages send for the mage-finder Johathan Ambrose, for they believe evil magic is at work. They are right. Jonathan son descovers that it is Harkon Lukas who is behind the destruction of the town.
Harkon Lukas has a plan for escaping the bounds of his realm. One of Jonathan's followers is just the peoson that harkon Lukas needs. Jonathan believes he is in Cortton to save the villages, to lay the dead to rest. But if Harkon Lukas escapes his curse and can travel the Dark Domains as he pleases... the slaughter has only begun.
By Laurell K. Hamilton
Scholar of Decay.
When Aurek Nuiken travels to Richemulot to search for a spellbook that lies buried within the dark bowels of the undercity, little does he know the horros that await. As two beautiful woman vie for the interest of the enigmatic scholar and his handsome younger brother Dmitri, a family of wererats and a double dose of sibling rivalry conspire to endanger not only Aurek but the objects he holds most dear. Faced with his own personal torment and all-too-real monsters of Ravenloft, the scolar is pushed to the edge of madness and a choice no man should ever have to make.
By Tanya Huff
To Sleep With Evil.
King of the Dead.
By Gene De Weese
Lord of Necropolis.
Servants of Darkness
Heroes are caught in the middle of a massive witch hunt, in which both the overzealous cleric conducting the inquisition and the witches he hunts bring terrible darkness to the land. The heroes must sort out clues, avoid traps set by the opposing sides, and save the innocents from the mob's growing fervor.
By Steve Miller and Kevin Melka
Shadowborn
Shadowborn. The name is dreaded by the undead, for it belongs to the family that has pledged to reclaim the Demiplane of Dread for the forces of light. Armed with his own weapons of enchantment, Shadowborn sets out to eradicate the ranks of the undying.
By William W. Connors and Carrie A. Bebris
The Shadow Rift
In the wake of the Grand Conjunction, a gaping, mist-filled hole appeared in the center of Ravenloft's core. The hopeful insist it's nothing more than an unfathomed pit, yet none have braved its depths. Now it's up to the heroes to prevent an evil sorcerer-fiend from finding his way through the Shadow Rift and into the Demiplane of Dread.
By William W. Connors and Cindi Rice, with John Rateliff
Champions of the Mist
In the misty darkness of the Demiplane of Dread, heroes shine brighter, for good or ill. This accessory features a collection of popular heroic figures from Ravenloft novels, with full histories and gaming statistics, ready to incorporate into existing campaigns. Additionally, a section on player-character kits offers players special abilities unique to the Ravenloft campaign setting.
By William W. Connors
I, Strahd: The War against Azalin
The best-selling author of I, Strahd: Memoirs of a Vampire returns with a second volume about the most famous darklord of the Demiplane of Dread. Strahd's aristocratic existence is threatened by the arrival of the evil lich, Azalin.
By P.N. Elrod
Vecna Reborn
One of the AD&D game's most notorious villains is now one of Ravenloft's newest darklords. Great though
his powers may be,
Vecna is trapped in the Demiplane of Dread.
Now he's preparing an unholy ritual designed to bridge the gap between the land of the Mists and his home world-unless the heroes can stop him!
By Monte Cook
Children of the Night: Werebeasts
This anthology of short adventures is third in the Children of the Night series. Thirteen lycanthropes-cursed with changing forms and the madness of bloodlust-are featured with histories, roleplaying strategies, and adventures created specifically for them. All play well both as stand-alone adventures and as parts of larger campaigns.
By William W. Connors